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DIGRA
2005
Springer
15 years 11 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
MM
2004
ACM
112views Multimedia» more  MM 2004»
15 years 11 months ago
LyricAlly: automatic synchronization of acoustic musical signals and textual lyrics
We present a prototype that automatically aligns acoustic musical signals with their corresponding textual lyrics, in a manner similar to manually-aligned karaoke. We tackle this ...
Ye Wang, Min-Yen Kan, Tin Lay Nwe, Arun Shenoy, Ju...
PLDI
2003
ACM
15 years 11 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
15 years 11 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky
ASPLOS
1989
ACM
15 years 10 months ago
Architecture and Compiler Tradeoffs for a Long Instruction Word Microprocessor
A very long instruction word (VLIW) processorexploits parallelism by controlling multiple operations in a single instruction word. This paper describes the architecture and compil...
Robert Cohn, Thomas R. Gross, Monica S. Lam, P. S....