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» Feature selection with neural networks
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CIG
2006
IEEE
14 years 2 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
ICPR
2000
IEEE
14 years 1 months ago
A New Segmentation Approach for Handwritten Digits
This article deals with a new segmentation approach applied to unconstrained handwritten digits. The novelty of the proposed algorithm is based on the combination of two types of ...
Luiz E. Soares de Oliveira, Edouard Lethelier, Fl&...
ICASSP
2011
IEEE
13 years 16 days ago
The IBM 2009 GALE Arabic speech transcription system
We describe the Arabic broadcast transcription system elded by IBM in the GALE Phase 4 machine translation evaluation. Key advances over our Phase 3.5 system include improvements ...
Brian Kingsbury, Hagen Soltau, George Saon, Stephe...
ICASSP
2011
IEEE
13 years 15 days ago
Localization of non-linguistic events in spontaneous speech by Non-Negative Matrix Factorization and Long Short-Term Memory
Features generated by Non-Negative Matrix Factorization (NMF) have successfully been introduced into robust speech processing, including noise-robust speech recognition and detect...
Felix Weninger, Björn Schuller, Martin Wö...
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska