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SI3D
2006
ACM
14 years 2 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
3DIM
2003
IEEE
14 years 2 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
IROS
2006
IEEE
127views Robotics» more  IROS 2006»
14 years 3 months ago
Learning Predictive Features in Affordance based Robotic Perception Systems
This work is about the relevance of Gibson’s concept of affordances [1] for visual perception in interactive and autonomous robotic systems. In extension to existing functional ...
Gerald Fritz, Lucas Paletta, Ralph Breithaupt, Eri...
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
14 years 2 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky
DFG
2001
Springer
14 years 1 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...