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ICCV
1998
IEEE
14 years 11 months ago
Plenoptic Image Editing
This paper presents a new class of interactive image editing operations designed to maintain consistency between multiple images of a physical 3D scene. The distinguishing feature...
Steven M. Seitz, Kiriakos N. Kutulakos
VR
2010
IEEE
139views Virtual Reality» more  VR 2010»
13 years 7 months ago
Buttonless clicking: Intuitive select and pick-release through gesture analysis
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Ali Choumane, Géry Casiez, Laurent Grisoni
GW
2003
Springer
138views Biometrics» more  GW 2003»
14 years 2 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
FGR
2011
IEEE
226views Biometrics» more  FGR 2011»
13 years 21 days ago
Data-driven animation of hand-object interactions
— Animating hand-object interactions is a frequent task in applications such as the production of 3d movies. Unfortunately this task is difficult due to the hand’s many degree...
Henning Hamer, Juergen Gall, Raquel Urtasun, Luc J...
ISMAR
2007
IEEE
14 years 3 months ago
Semi-automatic Annotations in Unknown Environments
Unknown environments pose a particular challenge for augmented reality applications because the 3D models required for tracking, rendering and interaction are not available ahead ...
Gerhard Reitmayr, Ethan Eade, Tom Drummond