Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
We propose a 3D modeler for supporting in-situ indoor modeling effectively. The modeler allows a user easily to create models from a single photo by interaction techniques taking a...
Visualizing 3D flow fields intrinsically suffers from problems of clutter and occlusion. A common practice to alleviate these issues is to restrict the visualization to feature su...
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...