Sciweavers

253 search results - page 7 / 51
» Featured Wand for 3D Interaction
Sort
View
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
HCI
2009
13 years 5 months ago
In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors
We propose a 3D modeler for supporting in-situ indoor modeling effectively. The modeler allows a user easily to create models from a single photo by interaction techniques taking a...
Tomoya Ishikawa, Kalaivani Thangamani, Masakatsu K...
VMV
2008
190views Visualization» more  VMV 2008»
13 years 9 months ago
GPU-Based Streamlines for Surface-Guided 3D Flow Visualization
Visualizing 3D flow fields intrinsically suffers from problems of clutter and occlusion. A common practice to alleviate these issues is to restrict the visualization to feature su...
Markus Üffinger, Thomas Klein, Magnus Strenge...
ACMACE
2008
ACM
13 years 9 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton