In this paper, we consider the problem of determining feature saliency for 3D objects and describe a series of experiments that examined if salient features exist and can be predi...
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
The paper investigates the role of an affective system as part of an ethologically-inspired action-selection mechanism for virtual animals in a 3D interactive graphics environment....
Texture fractalization is used in many existing approaches to ensure the temporal coherence of a stylized animation. This paper presents the results of a psychophysical user-study...
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...