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IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ICMCS
2010
IEEE
139views Multimedia» more  ICMCS 2010»
13 years 11 months ago
LyDAR: A LYrics Density based Approach to non-homogeneous music Resizing
In many scenarios, such as TV/radio advertising production, animation production, and presentation, music pieces are constrained in the metric of time. For example, an editor want...
Zhang Liu, Chaokun Wang, Lu Guo, Yiyuan Bai, Jianm...
SIBGRAPI
2006
IEEE
14 years 3 months ago
Adapted Dynamic Meshes for Deformable Surfaces
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....
ECAI
2004
Springer
14 years 3 months ago
Avatars That Learn How to Behave
It is possible to model avatars that learn to simulate object manipulations and other complex actions. A number of applications may benefit from this technique including safety, e...
Adam Szarowicz, Paolo Remagnino
INFSOF
2007
185views more  INFSOF 2007»
13 years 9 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou