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CG
2000
Springer
14 years 2 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
ICAC
2008
IEEE
14 years 4 months ago
Utility-Based Reinforcement Learning for Reactive Grids
—Large scale production grids are an important case for autonomic computing. They follow a mutualization paradigm: decision-making (human or automatic) is distributed and largely...
Julien Perez, Cécile Germain-Renaud, Bal&aa...
GECCO
2004
Springer
155views Optimization» more  GECCO 2004»
14 years 3 months ago
Genetic Network Programming with Reinforcement Learning and Its Performance Evaluation
A new graph-based evolutionary algorithm named “Genetic Network Programming, GNP” has been proposed. GNP represents its solutions as directed graph structures, which can improv...
Shingo Mabu, Kotaro Hirasawa, Jinglu Hu
HIS
2004
13 years 11 months ago
Stigmergy in Multi Agent Reinforcement Learning
In this paper, we describe how certain aspects of the biological phenomena of stigmergy can be imported into multiagent reinforcement learning (MARL), with the purpose of better e...
Raghav Aras, Alain Dutech, François Charpil...
JMLR
2010
148views more  JMLR 2010»
13 years 5 months ago
A Generalized Path Integral Control Approach to Reinforcement Learning
With the goal to generate more scalable algorithms with higher efficiency and fewer open parameters, reinforcement learning (RL) has recently moved towards combining classical tec...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal