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» Filtering Video Volumes Using the Graphics Hardware
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ICCS
2005
Springer
14 years 1 months ago
MC Slicing for Volume Rendering Applications
Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d text...
A. Benassarou, Eric Bittar, N. W. John, Laurent Lu...
VR
2002
IEEE
14 years 14 days ago
Interacting with Visible Human Data Using an ImmersaDesk
Interaction with medical volume data has often been difficult due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, ...
Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jia...
ICASSP
2010
IEEE
13 years 7 months ago
Implementing LNS using filtering units of GPUs
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to ...
Mark G. Arnold, Sylvain Collange, David Defour
APVIS
2008
13 years 9 months ago
Efficient Rendering of Extrudable Curvilinear Volumes
We present a technique for memory-efficient and time-efficient volume rendering of curvilinear adaptive mesh refinement data defined within extrudable computational spaces. One of...
Steven Martin, Han-Wei Shen, Ravi Samtaney
ISBI
2006
IEEE
14 years 8 months ago
Silhouette fusion of vascular and anatomical volume data
In this paper we present a novel method for the combined hybrid visualization of the cerebral blood vessels, segmented from a 3D rotational angiography dataset, and datasets conta...
Daniel Ruijters, Drazenko Babic, Bart M. ter Haar ...