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» Filtering Video Volumes Using the Graphics Hardware
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SMA
2003
ACM
163views Solid Modeling» more  SMA 2003»
14 years 26 days ago
Fast swept volume approximation of complex polyhedral models
We present an efficient algorithm to approximate the swept volume (SV) of a complex polyhedron along a given trajectory. Given the boundary description of the polyhedron and a pat...
Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh ...
ICDE
2006
IEEE
206views Database» more  ICDE 2006»
14 years 9 months ago
Query Co-Processing on Commodity Hardware
The rapid increase in the data volumes for the past few decades has intensified the need for high processing power for database and data mining applications. Researchers have acti...
Anastassia Ailamaki, Naga K. Govindaraju, Dinesh M...
ISCAS
2007
IEEE
175views Hardware» more  ISCAS 2007»
14 years 1 months ago
Decoder-Friendly Adaptive Deblocking Filter (DF-ADF) Mode Decision in H.264/AVC
— Video encoding to yield a decoder-friendly H.264 bit stream that consumes less decoding power yet with little coding efficiency degradation is investigated in this work. The e...
Yu Hu, Qing Li, Siwei Ma, C. C. Jay Kuo
SIGGRAPH
1997
ACM
13 years 11 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
GRAPHICSINTERFACE
2008
13 years 9 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool