Sciweavers

213 search results - page 27 / 43
» Filtering Video Volumes Using the Graphics Hardware
Sort
View
CVPR
2006
IEEE
14 years 2 months ago
A Modular Approach to the Analysis and Evaluation of Particle Filters for Figure Tracking
This paper presents the first systematic empirical study of the particle filter (PF) algorithms for human figure tracking in video. Our analysis and evaluation follows a modula...
Ping Wang, James M. Rehg
ISMAR
2005
IEEE
14 years 2 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
ICIP
2001
IEEE
14 years 10 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen
RT
2001
Springer
14 years 1 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
ICIP
2003
IEEE
14 years 10 months ago
Plenoptic path and its applications
In this paper, we present a method for acquiring, spatially filtering and viewing annotated videos captured with a full field of view multi-head camera moving along a path. We des...
Frank Nielsen