This paper presents the first systematic empirical study of the particle filter (PF) algorithms for human figure tracking in video. Our analysis and evaluation follows a modula...
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
In this paper, we present a method for acquiring, spatially filtering and viewing annotated videos captured with a full field of view multi-head camera moving along a path. We des...