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SASP
2008
IEEE
153views Hardware» more  SASP 2008»
14 years 1 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
CASES
2010
ACM
13 years 5 months ago
Resource recycling: putting idle resources to work on a composable accelerator
Mobile computing platforms in the form of smart phones, netbooks, and personal digital assistants have become an integral part of our everyday lives. Moving ahead to the future, m...
Yongjun Park, Hyunchul Park, Scott A. Mahlke, Sukj...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
13 years 11 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli