Sciweavers

213 search results - page 8 / 43
» Filtering Video Volumes Using the Graphics Hardware
Sort
View
CAIP
2009
Springer
249views Image Analysis» more  CAIP 2009»
14 years 2 months ago
Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment
A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...
CGI
2009
IEEE
13 years 11 months ago
Voronoi video stylisation
We introduce a novel video stylisation framework based on decomposing the video volume into 3D Voronoi cells. Colour samples are taken for each cell in a video, leading to an effi...
Christian Richardt, Neil A. Dodgson
CGF
2002
156views more  CGF 2002»
13 years 7 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
SI3D
1992
ACM
13 years 11 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
SI3D
2003
ACM
14 years 24 days ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler