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AAAI
2010
13 years 7 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
TMI
2008
124views more  TMI 2008»
13 years 7 months ago
A Review of Geometric Transformations for Nonrigid Body Registration
Abstract-- This paper provides a comprehensive and quantitative review of spatial transformations models for nonrigid image registration. It explains the theoretical foundation of ...
Mark Holden
BIRTHDAY
2009
Springer
14 years 2 months ago
An Action Semantics Based on Two Combinators
We propose a naive version of action semantics that begins with a selection of “transient” and “persistent” facets, each characterized as a partial monoid. Yielders are de...
Kyung-Goo Doh, David A. Schmidt
ECCV
2008
Springer
14 years 9 months ago
Unified Crowd Segmentation
Abstract. This paper presents a unified approach to crowd segmentation. A global solution is generated using an Expectation Maximization framework. Initially, a head and shoulder d...
Gianfranco Doretto, Jens Rittscher, Nils Krahnstoe...
FGR
2004
IEEE
205views Biometrics» more  FGR 2004»
13 years 11 months ago
Oriented Filters for Object Recognition: an Empirical Study
Local descriptors are increasingly used for the task of object recognition because of their perceived robustness with respect to occlusions and to global geometrical deformations....
Jerry Jun Yokono, Tomaso Poggio