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KDD
2004
ACM
148views Data Mining» more  KDD 2004»
14 years 9 months ago
Interestingness of frequent itemsets using Bayesian networks as background knowledge
The paper presents a method for pruning frequent itemsets based on background knowledge represented by a Bayesian network. The interestingness of an itemset is defined as the abso...
Szymon Jaroszewicz, Dan A. Simovici
CHI
2007
ACM
14 years 9 months ago
Exploring the use of large displays in american megachurches
Within the HCI community, there is a growing interest in how technology is used and appropriated outside the workplace. In this paper, we present preliminary findings of how large...
Susan Wyche, Yevgeniy Eugene Medynskiy, Rebecca E....
XPU
2009
Springer
14 years 3 months ago
Communicating Domain Knowledge in Executable Acceptance Test Driven Development
We present results of a case study looking at how domain knowledge is communicated to developers using executable acceptance test driven development at a large software development...
Shelly Park, Frank Maurer
HICSS
2008
IEEE
161views Biometrics» more  HICSS 2008»
14 years 3 months ago
IT Business Alignment as Governance Tool for Firm-Internal Relationship Quality: A Longitudinal Case Study
Many business processes are relying on a smooth and flexible IT support. A major finding of IS research is that in order to generate value from IT the complementarities between IT...
Heinz-Theo Wagner, Tim Weitzel
IV
2007
IEEE
160views Visualization» more  IV 2007»
14 years 3 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa