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MHCI
2005
Springer
14 years 3 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
MICAI
2005
Springer
14 years 3 months ago
Knowledge and Reasoning Supported by Cognitive Maps
A powerful and useful approach for modeling knowledge and qualitative reasoning is the Cognitive Map. The background of Cognitive Maps is the research about learning environments c...
Alejandro Peña Ayala, Humberto Sossa, Agust...
PROFES
2005
Springer
14 years 3 months ago
Investigating the Impact of Active Guidance on Design Inspection
Software inspection helps to improve the quality of software products early in the development process. For design inspection recent research showed that usage-based reading of doc...
Dietmar Winkler, Stefan Biffl, Bettina Thurnher
CHI
2004
ACM
14 years 3 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
CSCW
2004
ACM
14 years 3 months ago
Individual audio channels with single display groupware: effects on communication and task strategy
We introduce a system that allows four users to each receive sound from a private audio channel while using a shared tabletop display. In order to explore how private audio channe...
Meredith Ringel Morris, Dan Morris, Terry Winograd