In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
A strategy for working with incomplete information is called competitive if it solves each problem instance at a cost not exceeding the cost of an optimal solution (with full info...
Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
We consider the broadcast phase of a spectrally efficient two-phase decode-and-forward protocol which is used by a relay node to establish a bidirectional communication between two...
Rafael F. Wyrembelski, Igor Bjelakovic, Tobias J. ...