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» Finding Optimal Strategies for Imperfect Information Games
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ECTEL
2010
Springer
13 years 8 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
DAGSTUHL
1994
13 years 9 months ago
Competitive Strategies for Autonomous Systems
A strategy for working with incomplete information is called competitive if it solves each problem instance at a cost not exceeding the cost of an optimal solution (with full info...
Christian Icking, Rolf Klein
P2P
2005
IEEE
14 years 1 months ago
Quantifying Agent Strategies under Reputation
Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
Sergio Marti, Hector Garcia-Molina
COCOON
2003
Springer
14 years 29 days ago
Finding Hidden Independent Sets in Interval Graphs
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
Therese C. Biedl, Brona Brejová, Erik D. De...
ICC
2009
IEEE
111views Communications» more  ICC 2009»
13 years 5 months ago
On the Capacity of Bidirectional Broadcast Channels under Channel Uncertainty
We consider the broadcast phase of a spectrally efficient two-phase decode-and-forward protocol which is used by a relay node to establish a bidirectional communication between two...
Rafael F. Wyrembelski, Igor Bjelakovic, Tobias J. ...