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» Finding Optimal Strategies for Imperfect Information Games
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CIKM
2010
Springer
13 years 5 months ago
A unified optimization framework for robust pseudo-relevance feedback algorithms
We present a flexible new optimization framework for finding effective, reliable pseudo-relevance feedback models that unifies existing complementary approaches in a principled wa...
Joshua V. Dillon, Kevyn Collins-Thompson
CORR
2007
Springer
111views Education» more  CORR 2007»
13 years 7 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar
ICC
2009
IEEE
146views Communications» more  ICC 2009»
13 years 5 months ago
Multi-Hop Aggregate Information Efficiency in Wireless Ad Hoc Networks
Abstract--We introduce multi-hop aggregate information efficiency (MIEA), a comprehensive metric that captures several performance-affecting factors of wireless ad hoc networks in ...
Pedro Henrique Juliano Nardelli, Giuseppe Thadeu F...
ICINCO
2004
165views Robotics» more  ICINCO 2004»
13 years 9 months ago
Active Sensing Strategies for Robotic Platforms, with an Application in Vision-Based Gripping
: We present a vision-based robotic system which uses a combination of several active sensing strategies to grip a free-standing small target object with an initially unknown posit...
Benjamin Deutsch, Frank Deinzer, Matthias Zobel, J...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 2 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang