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» Finding Optimal Views for 3D Face Shape Modeling
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CVPR
2001
IEEE
14 years 9 months ago
Optimal Texture Map Reconstruction from Multiple Views
The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
ICIP
2001
IEEE
14 years 9 months ago
Face modeling for recognition
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Rein-Lien Hsu, Anil K. Jain
APGV
2010
ACM
238views Visualization» more  APGV 2010»
13 years 8 months ago
A morphing-based analysis of the perceptual distance metric of human faces
This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable...
Nadine Gummersbach, Volker Blanz
CGF
2010
168views more  CGF 2010»
13 years 7 months ago
Modeling Complex Unfoliaged Trees from a Sparse Set of Images
We present a novel image-based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstr...
Luis D. Lopez, Yuanyuan Ding, Jingyi Yu
FGR
2006
IEEE
169views Biometrics» more  FGR 2006»
13 years 11 months ago
Local Linear Regression (LLR) for Pose Invariant Face Recognition
The variation of facial appearance due to the viewpoint (/pose) degrades face recognition systems considerably, which is well known as one of the bottlenecks in face recognition. ...
Xiujuan Chai, Shiguang Shan, Xilin Chen, Wen Gao