: A Swedish sample of 36 people judged the similarities of 20 objects, primarily information appliance products and services sometimes called consumer electronics, but also some co...
Abstract. For large state-space Markovian Decision Problems MonteCarlo planning is one of the few viable approaches to find near-optimal solutions. In this paper we introduce a new...
Children want to find information about their world, but there are barriers to finding what they seek. Young people have varying abilities to formulate complex queries and compreh...
Allison Druin, Elizabeth Foss, Hilary Hutchinson, ...
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
We present a parametric method to automatically identify people in monocular low-resolution video by estimating the height and stride parameters of their gait. Stride parameters (...