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CHI
2011
ACM
13 years 4 days ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
ICDE
2011
IEEE
217views Database» more  ICDE 2011»
13 years 8 days ago
T-verifier: Verifying truthfulness of fact statements
— The Web has become the most popular place for people to acquire information. Unfortunately, it is widely recognized that the Web contains a significant amount of untruthful inf...
Xian Li, Weiyi Meng, Clement T. Yu
CSCW
1996
ACM
14 years 21 days ago
Re-place-ing Space: The Roles of Place and Space in Collaborative Systems
Many collaborative and communicative environments use notions of "space" and spatial organisation to facilitate and structure interaction. We argue that a focus on spati...
Steve R. Harrison, Paul Dourish
HICSS
2002
IEEE
101views Biometrics» more  HICSS 2002»
14 years 1 months ago
Groupware Case Studies: Electronic Meeting Systems in the Work Place
This paper presents data collected from 5 real-world (federal, state and commercial) groups as they undertook their real-world (Business Process Reengineering (BPR) and Joint Appl...
Gail Corbitt, Ben Martz
PAKM
2008
13 years 10 months ago
The Right Expert at the Right Time and Place
Abstract. We propose a unified and complete solution for expert finding in organizations, including not only expertise identification, but also expertise selection functionality. T...
Pavel Serdyukov, Ling Feng, Arthur H. van Bunninge...