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CIG
2005
IEEE
14 years 1 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
FLAIRS
2007
13 years 10 months ago
Discriminating between Second Language Learning Text-Types
Text classification remains one of the major fields of research in natural language processing. This paper evaluates the use of the computational tool Coh-Metrix as a means to dis...
Scott A. Crossley, Philip M. McCarthy, Danielle S....
COLING
2008
13 years 9 months ago
Switching to Real-Time Tasks in Multi-Tasking Dialogue
In this paper we describe an empirical study of human-human multi-tasking dialogues (MTD), where people perform multiple verbal tasks overlapped in time. We examined how conversan...
Fan Yang, Peter A. Heeman, Andrew L. Kun
FLAIRS
2004
13 years 9 months ago
ABSURDIST II: A Graph Matching Algorithm and its Application to Conceptual System Translation
ABSURDIST II, an extension to ABSURDIST, is an algorithm using attributed graph matching to find translations between conceptual systems. It uses information about the internal st...
Ying Feng, Robert L. Goldstone, Vladimir Menkov
IIS
2004
13 years 9 months ago
Lingo: Search Results Clustering Algorithm Based on Singular Value Decomposition
Search results clustering problem is defined as an automatic, on-line grouping of similar documents in a search results list returned from a search engine. In this paper we present...
Stanislaw Osinski, Jerzy Stefanowski, Dawid Weiss