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CSE
2009
IEEE
14 years 2 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
CDC
2010
IEEE
136views Control Systems» more  CDC 2010»
13 years 2 months ago
The role of social feedback in steady-state performance of human decision making for two-alternative choice tasks
With an eye towards design of human-in-the-loop systems, we investigate human decision making in a social context for tasks that require the human to make repeated choices among fi...
Andrew Reed Stewart, Naomi Ehrich Leonard
CSCW
2010
ACM
14 years 4 months ago
On the "localness" of user-generated content
The “localness” of participation in repositories of usergenerated content (UGC) with geospatial components has been cited as one of UGC’s greatest benefits. However, the deg...
Brent Hecht, Darren Gergle
SOCIALCOM
2010
13 years 5 months ago
Traffic in Social Media II: Modeling Bursty Popularity
Online popularity has enormous impact on opinions, culture, policy, and profits, especially with the advent of the social Web and Web advertising. Yet the processes that drive popu...
Jacob Ratkiewicz, Filippo Menczer, Santo Fortunato...
CSCW
1996
ACM
13 years 11 months ago
Re-place-ing Space: The Roles of Place and Space in Collaborative Systems
Many collaborative and communicative environments use notions of "space" and spatial organisation to facilitate and structure interaction. We argue that a focus on spati...
Steve R. Harrison, Paul Dourish