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CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CGF
2002
107views more  CGF 2002»
13 years 7 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
ENGL
2008
97views more  ENGL 2008»
13 years 7 months ago
Hybrid Surface Reconstruction Technique for Automotive Applications
Reverse engineering has become a viable technique to create a 3D virtual model of an existing physical object. It enables the reconstruction of body surfaces to create a suitable C...
Gregory M. Lecrivain, Ian F. Kennedy, Arezki Slaou...
ISCAS
2006
IEEE
127views Hardware» more  ISCAS 2006»
14 years 1 months ago
On-die decoupling capacitance: frequency domain analysis of activity radius
—On-die capacitances interact with the inductance and resistance of the power distribution network to supply electrical charge. A distributed model is generally required to analy...
Michael Sotman, Avinoam Kolodny, Mikhail Popovich,...
ISBI
2008
IEEE
14 years 8 months ago
A spline-based forward model for Optical Diffuse Tomography
Reconstruction algorithms for Optical Diffuse Tomography (ODT) rely heavily on fast and accurate forward models. Arbitrary geometries and boundary conditions need to be handled ri...
Jean-Charles Baritaux, S. Chandra Sekhar, Michael ...