Abstract— This paper presents the use of a newly created network structure known as a Self-Delaying Dynamic Network (SDN). The SDNs were created to process data which varies with...
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Abstract—We introduce and analyze CARMA-MC (for Collision Avoidance and Resolution Multiple Access MultiChannel), a new stable channel access protocol for multihop wireless netwo...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
— This paper presents a decentralized planning method for generating dynamic whole body motions of multilink robots including humanoids. First, a robotic system will be modeled a...
Yuichi Tazaki, Hisashi Sugiura, Herbert Janssen, C...