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HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
14 years 1 months ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
PERVASIVE
2011
Springer
12 years 10 months ago
Text Text Revolution: A Game That Improves Text Entry on Mobile Touchscreen Keyboards
Mobile devices often utilize touchscreen keyboards for text input. However, due to the lack of tactile feedback and generally small key sizes, users often produce typing errors. Ke...
Dmitry Rudchenko, Tim Paek, Eric Badger
ROBOCUP
2004
Springer
108views Robotics» more  ROBOCUP 2004»
14 years 26 days ago
Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots
Abstract. The Segway Human Transport (HT) is a one person dynamically selfbalancing transportation vehicle. The Segway Robot Mobility Platform (RMP) is a modification of the HT cap...
Jeremy Searock, Brett Browning, Manuela M. Veloso
TON
2008
139views more  TON 2008»
13 years 7 months ago
Stochastic learning solution for distributed discrete power control game in wireless data networks
Distributed power control is an important issue in wireless networks. Recently, noncooperative game theory has been applied to investigate interesting solutions to this problem. Th...
Yiping Xing, Rajarathnam Chandramouli
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...