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» First Steps with a Rideable Computer
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CVPR
2003
IEEE
14 years 9 months ago
Using Multiple Cues for Hand Tracking and Model Refinement
We present a model based approach to the integration of multiple cues for tracking high degree of freedom articulated motions and model refinement. We then apply it to the problem...
Shan Lu, Dimitris N. Metaxas, Dimitris Samaras, Jo...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 8 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
HPDC
2008
IEEE
14 years 2 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
SAC
2005
ACM
14 years 1 months ago
A hybrid approach for multiresolution modeling of large-scale scientific data
Simulations of complex scientific phenomena involve the execution of massively parallel computer programs. These simulation programs generate large-scale multidimensional data set...
Tina Eliassi-Rad, Terence Critchlow
GECCO
2010
Springer
230views Optimization» more  GECCO 2010»
14 years 17 days ago
Exponential natural evolution strategies
The family of natural evolution strategies (NES) offers a principled approach to real-valued evolutionary optimization by following the natural gradient of the expected fitness....
Tobias Glasmachers, Tom Schaul, Yi Sun, Daan Wiers...