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» First vs. best improvement: An empirical study
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FGR
2008
IEEE
111views Biometrics» more  FGR 2008»
14 years 3 months ago
Reducing the other-race effect through caricatures
We recognize faces from our own race better than those from another race. Although the relative contribution of different mechanisms (e.g. contact vs. attention) remains elusive, ...
Jobany Rodriguez, Heather Bortfeld, Ricardo Gutier...
PODC
2010
ACM
14 years 15 days ago
Bayesian ignorance
We quantify the effect of Bayesian ignorance by comparing the social cost obtained in a Bayesian game by agents with local views to the expected social cost of agents having glob...
Noga Alon, Yuval Emek, Michal Feldman, Moshe Tenne...
STOC
2012
ACM
193views Algorithms» more  STOC 2012»
11 years 11 months ago
A new point of NP-hardness for unique games
d abstract; full version begins on page 13) Ryan O’Donnell∗ John Wright† November 2, 2011 We show that distinguishing 1 2 -satisfiable Unique-Games instances from (3 8 + )-...
Ryan O'Donnell, John Wright
CHI
2008
ACM
13 years 10 months ago
Do visualizations improve synchronous remote collaboration?
Information visualizations can improve collaborative problem solving, but this improvement may depend on whether visualizations promote communication. In an experiment on the effe...
Aruna D. Balakrishnan, Susan R. Fussell, Sara B. K...
CHI
2009
ACM
14 years 9 months ago
Tilt techniques: investigating the dexterity of wrist-based input
Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the s...
Mahfuz Rahman, Sean Gustafson, Pourang Irani, Srir...