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VMV
2007
219views Visualization» more  VMV 2007»
13 years 8 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
ICCV
2009
IEEE
13 years 5 months ago
Simultaneous photometric invariance and shape recovery
In this paper we identify the constraints under which the generally ill-posed problem of the simultaneous recovery of surface shape and its photometric invariants can be rendered ...
Cong Phuoc Huynh, Antonio Robles-Kelly
CVPR
2011
IEEE
2153views Computer Vision» more  CVPR 2011»
13 years 3 months ago
The Light-Path Less Traveled
This paper extends classical object pose and relative camera motion estimation algorithms for imaging sensors sampling the scene through light-paths. Many algorithms in multi-view...
Srikumar Ramalingam, Sofien Bouaziz, Peter Sturm, ...
DGCI
2006
Springer
13 years 11 months ago
Improving Difference Operators by Local Feature Detection
Differential operators are required to compute several characteristics for continuous surfaces, as e.g. tangents, curvature, flatness, shape descriptors. We propose to replace diff...
Kristof Teelen, Peter Veelaert
CGF
2008
98views more  CGF 2008»
13 years 7 months ago
Texture Synthesis From Photographs
The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat,...
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm...