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GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ELPUB
2006
ACM
14 years 4 months ago
Using a Walk Ontology for Capturing Language Independent Navigation Instructions
Walking is becoming increasingly popular as a leisure activity across Europe. Outdoor equipment has modernized, gained flexibility and lost weight. GPS devices are gaining popular...
Bert Paepen, Jan Engelen
TIC
1998
Springer
127views System Software» more  TIC 1998»
14 years 2 months ago
Stack-Based Typed Assembly Language
In previous work, we presented a Typed Assembly Language (TAL). TAL is sufficiently expressive to serve as a target language for compilers of high-level languages such as ML. More...
J. Gregory Morrisett, Karl Crary, Neal Glew, David...
FOIKS
2006
Springer
14 years 2 months ago
Reasoning Support for Expressive Ontology Languages Using a Theorem Prover
It is claimed in [45] that first-order theorem provers are not efficient for reasoning with ontologies based on description logics compared to specialised description logic reasone...
Ian Horrocks, Andrei Voronkov
FUIN
2006
98views more  FUIN 2006»
13 years 10 months ago
On-line Approximate String Matching in Natural Language
We consider approximate pattern matching in natural language text. We use the words of the text as the alphabet, instead of the characters as in traditional string matching approac...
Kimmo Fredriksson