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ICVS
2003
Springer
14 years 23 days ago
Navigating through Logic-Based Scene Models for High-Level Scene Interpretations
This paper explores high-level scene interpretation with logic-based conceptual models. The main interest is in aggregates which describe interesting co-occurrences of physical obj...
Bernd Neumann, Thomas Weiss
ICMCS
1998
IEEE
86views Multimedia» more  ICMCS 1998»
13 years 11 months ago
Virtual Recovery of Excavated Archaeological Finds
This work aims at a virtual recovery of excavated archaeological finds in cyberspace for ancient relic preservation, archaeology research, and multimedia material generation. Many...
Jiang Yu Zheng, Zhong Li Zhang, Norihiro Abe
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
3DIM
2007
IEEE
14 years 1 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...
MMSP
2008
IEEE
216views Multimedia» more  MMSP 2008»
14 years 1 months ago
Using stochastic gradient-descent scheme in appearance model based face tracking
— Active appearance model (AAM) has been widely used in face tracking and recognition. However, accuracy and efficiency are always two main challenges with the AAM search. The pa...
Zhidong Li, Jing Chen, Adrian Chong, Zhenghua Yu, ...