Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We use the abbreviations tet and tri for tetrahedron and triangle. TetStreamer encodes a Delaunay tet mesh in a back-to-front visibility order and streams it from a server to a cl...
We introduce three fast contouring algorithms for visualizing the solution of Partial Differential Equations based on the PCI (Pure Cubic Interpolant). The PCI is a particular pie...
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
Medial surfaces are popular representations of 3D objects in vision, graphics and geometric modeling. They capture relevant symmetries and part hierarchies and also allow for deta...