We present a technique for the analysis and re-synthesis of 2D arrangements of stroke-based vector elements. The capture of an artist’s style by the sole posterior analysis of h...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
Deploying UbiComp in real homes is central to realizing Weiserʼs grand vision of ʻinvisibleʼ computing. It is essential to moving design out of the lab and making it into an unr...
Peter Tolmie, Andy Crabtree, Stefan Rennick Eggles...
We consider di usion processes on a class of R trees. The processes are de ned in a manner similar to that of Le Gall's Brownian snake. Each point in the tree has a real value...