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VLSISP
2008
203views more  VLSISP 2008»
13 years 7 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
VIS
2005
IEEE
128views Visualization» more  VIS 2005»
14 years 8 months ago
Hardware-Accelerated Simulated Radiography
We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulatio...
Cláudio T. Silva, Daniel E. Laney, Nelson L...
CGF
2010
105views more  CGF 2010»
13 years 7 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
TVCG
2008
112views more  TVCG 2008»
13 years 7 months ago
Text Scaffolds for Effective Surface Labeling
In this paper we introduce a technique for applying textual labels to 3D surfaces. An effective labeling must balance the conflicting goals of conveying the shape of the surface wh...
Gregory Cipriano, Michael Gleicher