Abstract In this paper, the use of queueing theory for modeling uninterrupted traffic flows is evaluated. Empirical data on speeds and flows are used to evaluate speeds generated b...
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. An...
Pavlos S. Efraimidis, Lazaros Tsavlidis, George B....
Deadlock in multithreaded programs is an increasingly important problem as ubiquitous multicore architectures force parallelization upon an ever wider range of software. This pape...
A significant challenge in implementing the Theory of Constraints in the semiconductor industry is the complex and reentrant nature of the manufacturing process. Managing a constr...