We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...
In this paper we address the problem of human body pose estimation from still images. A multi-view set of images of a person sitting at a table is acquired and the pose estimated....
Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...