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» Fluid Simulation with Articulated Bodies
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TOG
2012
170views Communications» more  TOG 2012»
11 years 9 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
CG
2006
Springer
13 years 7 months ago
Melting and flowing in multiphase environment
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...
EC
2008
209views ECommerce» more  EC 2008»
13 years 7 months ago
Human Body Pose Estimation with Particle Swarm Optimisation
In this paper we address the problem of human body pose estimation from still images. A multi-view set of images of a person sitting at a table is acquired and the pose estimated....
Spela Ivekovic, Emanuele Trucco, Yvan R. Petillot
ICPR
2000
IEEE
14 years 8 months ago
Estimation of the Location of Joint Points of Human Body from Successive Volume Data
Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
Masaaki Iiyama, Yoshinari Kameda, Michihiko Minoh
CGF
2002
168views more  CGF 2002»
13 years 6 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...