In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
The medial axis of a shape is known to carry a lot of information about it. In particular a recent result of Lieutier establishes that every bounded open subset of Rn has the same...
In a landmark survey of visibility algorithms in 1974, Sutherland, Sproull, and Schumacker stated that “We believe the principal untapped source of help for hidden surface algor...
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceed...