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DIGRA
2005
Springer
14 years 2 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
ICRA
2006
IEEE
175views Robotics» more  ICRA 2006»
14 years 2 months ago
Software Components and Frameworks for Medical Robot Control
— Robots are increasingly being used in Computer Integrated Surgery (CIS) systems, yet to our knowledge, there is no open source software that is specifically targeted at this a...
Ankur Kapoor, Anton Deguet, Peter Kazanzides
ICECCS
2008
IEEE
3385views Hardware» more  ICECCS 2008»
14 years 3 months ago
Contract-Based Approach to Analyze Software Components
Component-based software development focuses on building large software systems by integrating existing software components to reduce cost, risk and time. However, behavioural and...
Abdelhafid Zitouni, Lionel Seinturier, Mahmoud Bou...
IEAAIE
2005
Springer
14 years 2 months ago
The Coordination of Parallel Search with Common Components
The preservation of common components has been recently isolated as a beneficial feature of genetic algorithms. One interpretation of this benefit is that the preservation of commo...
Stephen Chen, Gregory Pitt
HICSS
2007
IEEE
144views Biometrics» more  HICSS 2007»
14 years 2 months ago
Automatic Web Page Categorization using Principal Component Analysis
Today’s search engines retrieve tens of thousands of web pages in response to fairly simple query articulations. These pages are retrieved on the basis of the query terms occurr...
Richong Zhang, Michael A. Shepherd, Jack Duffy, Ca...