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» Focus-Plus-Context Audio Interaction Design
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CHI
2004
ACM
14 years 11 hour ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
DOCENG
2008
ACM
13 years 8 months ago
Adaptation of scalable multimedia documents
Several scalable media codecs have been standardized in recent years to cope with heterogeneous usage conditions and to aim at always providing audio, video and image content in t...
Benoît Pellan, Cyril Concolato
MOBISYS
2009
ACM
14 years 7 months ago
SoundSense: scalable sound sensing for people-centric applications on mobile phones
Top end mobile phones include a number of specialized (e.g., accelerometer, compass, GPS) and general purpose sensors (e.g., microphone, camera) that enable new people-centric sen...
Hong Lu, Wei Pan, Nicholas D. Lane, Tanzeem Choudh...
FUIN
2008
119views more  FUIN 2008»
13 years 6 months ago
Modeling Communication with Synchronized Environments
A deterministic behavior of systems composed of several modules is a desirable design goal. Assembling a complex system from components requires also a high degree of re-usability....
Tiberiu Seceleanu, Axel Jantsch
CHI
2010
ACM
14 years 1 months ago
SensorTune: a mobile auditory interface for DIY wireless sensor networks
Wireless Sensor Networks (WSNs) allow the monitoring of activity or environmental conditions over a large area, from homes to industrial plants, from agriculture fields to forest...
Enrico Costanza, Jacques Panchard, Guillaume Zuffe...