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» Focusing in Asynchronous Games
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CHI
2009
ACM
14 years 9 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
CHI
2008
ACM
14 years 9 months ago
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusi...
Cheng Guo, Ehud Sharlin
CHI
2005
ACM
14 years 9 months ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas
CHI
2010
ACM
14 years 3 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster
ICASSP
2009
IEEE
14 years 3 months ago
A game-theoretic framework for multi-user multimedia rate allocation
How to efficiently and fairly allocate data rate among different users is a key problem in the field of multiuser multimedia communication. However, most of the existing optimiz...
Yan Chen, Beibei Wang, K. J. Ray Liu