The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
For two decades, reconfigurable computing systems have provided an attractive alternative to fixed hardware solutions. Reconfigurable computing systems have demonstrated the low c...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
This paper presents an analysis of the degree to which attitudes towards an Internet-based simulation depend on how satisfied participants are with the software used. The theoreti...