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CEC
2010
IEEE
13 years 10 months ago
The 2009 Mario AI Competition
Abstract-- This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intell...
Julian Togelius, Sergey Karakovskiy, Robin Baumgar...
ACG
2009
Springer
14 years 24 days ago
A Study of UCT and Its Enhancements in an Artificial Game
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
David Tom, Martin Müller
CORR
2010
Springer
105views Education» more  CORR 2010»
13 years 8 months ago
The Networked Common Goods Game
Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
Jinsong Tan
ICALT
2009
IEEE
13 years 6 months ago
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques wi...
Owen Conlan, Cormac Hampson, Neil Peirce, Michael ...
ACHI
2009
IEEE
14 years 3 days ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...