Abstract-- This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intell...
Julian Togelius, Sergey Karakovskiy, Robin Baumgar...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques wi...
Owen Conlan, Cormac Hampson, Neil Peirce, Michael ...
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...