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COORDINATION
1999
Springer
14 years 1 months ago
CLAM: Composition Language for Autonomous Megamodules
Advances in computer networks that support the invocation of remote services in heterogeneous environments enable new levels of software composition. In order to manage composition...
Neal Sample, Dorothea Beringer, Laurence Melloul, ...
POPL
2009
ACM
14 years 9 months ago
Verifying liveness for asynchronous programs
Asynchronous or "event-driven" programming is a popular technique to efficiently and flexibly manage concurrent interactions. In these programs, the programmer can post ...
Pierre Ganty, Rupak Majumdar, Andrey Rybalchenko
CE
2008
128views more  CE 2008»
13 years 9 months ago
Beyond threaded discussion: Representational guidance in asynchronous collaborative learning environments
Although most online learning environments are predominately text based, researchers have argued that representational support for the conceptual structure of a problem would addr...
Daniel D. Suthers, Ravi K. Vatrapu, Richard Medina...
DIGRA
2005
Springer
14 years 2 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
DIGRA
2005
Springer
14 years 2 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle