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IANDC
2010
83views more  IANDC 2010»
13 years 7 months ago
Static analysis of topology-dependent broadcast networks
Broadcast semantics poses significant challenges over point-to-point communication when it comes to formal modelling and analysis. Current approaches to analysing broadcast netwo...
Sebastian Nanz, Flemming Nielson, Hanne Riis Niels...
CHI
2011
ACM
13 years 12 days ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
IJCNN
2008
IEEE
14 years 3 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
LICS
2009
IEEE
14 years 3 months ago
Applications of Game Semantics: From Program Analysis to Hardware Synthesis
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Dan R. Ghica
CSEE
2008
Springer
13 years 10 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...