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CHI
2004
ACM
14 years 2 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
ECAI
2004
Springer
14 years 2 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
DIGRA
2003
Springer
14 years 2 months ago
As if by Magic: On Harry Potter as a Novel and Computer Game
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
Anna Gunder
GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
14 years 15 days ago
The parallel Nash Memory for asymmetric games
Coevolutionary algorithms search for test cases as part of the search process. The resulting adaptive evaluation function takes away the need to define a fixed evaluation function...
Frans A. Oliehoek, Edwin D. de Jong, Nikos A. Vlas...
NETWORKING
2008
13 years 10 months ago
Evolutionary Power Control Games in Wireless Networks
In this paper, we apply evolutionary games to non-cooperative power control in wireless networks. Specifically, we focus our study in a power control in W-CDMA and WIMAX wireless s...
Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Ha...