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CORR
2010
Springer
60views Education» more  CORR 2010»
13 years 9 months ago
Hitting time results for Maker-Breaker games
We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph proc...
Sonny Ben-Shimon, Asaf Ferber, Dan Hefetz, Michael...
INFOCOM
2010
IEEE
13 years 7 months ago
Wireless Network Virtualization as A Sequential Auction Game
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
Fangwen Fu, Ulas C. Kozat
CIM
2011
171views Hardware» more  CIM 2011»
13 years 3 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
NOSSDAV
2005
Springer
14 years 2 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage
WSC
2007
13 years 11 months ago
Supporting parametrization of business games for multiple educational settings
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...
Stijn-Pieter A. van Houten, Alexander Verbraeck