We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph proc...
Sonny Ben-Shimon, Asaf Ferber, Dan Hefetz, Michael...
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...