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SPEECH
2002
112views more  SPEECH 2002»
13 years 8 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
CORR
2011
Springer
178views Education» more  CORR 2011»
13 years 3 months ago
Robust Additively Coupled Games
We determine the robust Nash equilibrium (RNE) for a wide range of problems in communications systems and networks that are faced with uncertainty in their parameters’ values. T...
Saeedeh Parsaeefard, Ahmad R. Sharafat, Mihaela va...
PODC
2009
ACM
14 years 9 months ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...
ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 3 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
DIGRA
2005
Springer
14 years 2 months ago
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle
From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their...
Marinka Copier