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FDG
2009
ACM
14 years 6 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 1 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
FORMATS
2010
Springer
13 years 5 months ago
Computing Equilibria in Two-Player Timed Games via Turn-Based Finite Games
We study two-player timed games where the objectives of the two players are not opposite. We focus on the standard notion of Nash equilibrium and propose a series of transformation...
Patricia Bouyer, Romain Brenguier, Nicolas Markey
CSL
2007
Springer
14 years 1 months ago
From Proofs to Focused Proofs: A Modular Proof of Focalization in Linear Logic
Abstract. Probably the most significant result concerning cut-free sequent calculus proofs in linear logic is the completeness of focused proofs. This completeness theorem has a n...
Dale Miller, Alexis Saurin
CSCW
2007
ACM
13 years 7 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides