The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
We study two-player timed games where the objectives of the two players are not opposite. We focus on the standard notion of Nash equilibrium and propose a series of transformation...
Abstract. Probably the most significant result concerning cut-free sequent calculus proofs in linear logic is the completeness of focused proofs. This completeness theorem has a n...
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...