Sciweavers

649 search results - page 70 / 130
» Focusing in Asynchronous Games
Sort
View
CIG
2005
IEEE
14 years 2 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
DIGRA
2005
Springer
14 years 2 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
ATAL
2004
Springer
14 years 2 months ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein
ITICSE
2010
ACM
13 years 11 months ago
What did qubits ever do for me: an answer for CS2 students
We show how to teach and motivate small quantum computer programs as a supplemental topic in a CS2 data structures class. A traditional example such as Shor’s factorization [8] ...
Michael Main, Robert Frohardt, Yingdan Huang
CHI
2006
ACM
14 years 9 months ago
Insert movie reference here: a system to bridge conversation and item-oriented web sites
Item-oriented Web sites maintain repositories of information about things such as books, games, or products. Many of these Web sites offer discussion forums. However, these forums...
Sara Drenner, F. Maxwell Harper, Dan Frankowski, J...