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TCIAIG
2010
13 years 4 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
TON
2010
151views more  TON 2010»
13 years 4 months ago
Measurement-Driven Guidelines for 802.11 WLAN Design
Dense deployments of WLANs suffer from increased interference and as a result, reduced capacity. There are three main functions used to improve the overall network capacity: a) in...
Ioannis Broustis, Konstantina Papagiannaki, Srikan...
HPCA
2011
IEEE
13 years 1 months ago
Essential roles of exploiting internal parallelism of flash memory based solid state drives in high-speed data processing
Flash memory based solid state drives (SSDs) have shown a great potential to change storage infrastructure fundamentally through their high performance and low power. Most recent ...
Feng Chen, Rubao Lee, Xiaodong Zhang
HPCA
2011
IEEE
13 years 1 months ago
A new server I/O architecture for high speed networks
Traditional architectural designs are normally focused on CPUs and have been often decoupled from I/O considerations. They are inefficient for high-speed network processing with a...
Guangdeng Liao, Xia Znu, Laxmi N. Bhuyan
ICDE
2011
IEEE
265views Database» more  ICDE 2011»
13 years 1 months ago
RAFTing MapReduce: Fast recovery on the RAFT
MapReduce is a computing paradigm that has gained a lot of popularity as it allows non-expert users to easily run complex analytical tasks at very large-scale. At such scale, task...
Jorge-Arnulfo Quiané-Ruiz, Christoph Pinkel...
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